SPRITE_OBJECT
Syntax
SPRITE_OBJECT(<see SPRITE>)
Description
As SPRITE but returns a pointer to
a graphics object (does not redraw).
Additional info:
+32 pointer to sprite file
+36 pointer to sprite
+40 scale * 100 (Xm & Ym)
+44 1000000 / ratio (Xd & Yd=10000)
+48 (x-eigenvalue * &10000) +
y-eigenvalue of sprite's mode
+52 flags for OS_SpriteOp, 512+56